AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Peru Q3 2022
Explore the performance metrics of the top 5 basketball games on the Android platform in Peru for Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 basketball games on the Android platform in Peru showed varied performance trends. Here’s a detailed look at the metrics for each game:
Basket Battle Released by Supersonic Studios LTD, the game saw fluctuating weekly downloads. Starting at around 4.5K in late June, downloads dipped to a low of 944 in mid-July, before climbing back up to 9.1K by early September. Weekly active users showed a similar trend, starting at 11.1K in late June, reaching a peak of 22.5K in mid-September, and ending the quarter at 16.2K.
NBA LIVE Mobile Basketball This game from ELECTRONIC ARTS demonstrated consistent weekly downloads, hovering around 2K. Revenue, however, was more volatile, peaking at $129 in late June and dropping to single digits by mid-September. Active users decreased from 15.3K at the beginning of the quarter to around 12.2K by the end.
Basketball Stars: Multiplayer Miniclip.com's Basketball Stars saw a steady range of downloads, averaging around 1.5K weekly, with slight increases in late August, reaching 2K. The game's weekly revenue fluctuated, peaking at $94 in early September. Active users remained relatively stable, starting at 6.4K in June and ending with a slight increase to 6.4K in late September.
Mini Basketball Another title from Miniclip.com, Mini Basketball experienced steady download rates, peaking at 2.1K in early August. Weekly revenue saw modest peaks, with the highest being $84 in mid-July. Active users increased from 2.2K in late June to a high of 3.5K in early August, before stabilizing around 2.3K by the end of September.
Basketball Arena: Online Game Masomo Gaming's Basketball Arena had fluctuating downloads, starting strong at 1.7K in late June and dropping significantly to 278 by late August. Revenue reached a peak of $52 in early August. Active users saw a decline from 5.2K in late June to around 2.4K by the end of September.
These insights highlight the dynamic nature of user engagement and revenue generation for basketball games in Peru. For more detailed analytics and insights, visit Sensor Tower.